About GigaDungeon
GigaDungeon is a turn-based, tile-by-tile dungeon crawl: a 256 × 256 maze of 128 × 128 levels generated from a seed, so every player walks the same dungeon and only what players change is stored. It runs on the rules of the 3.5 System Reference Document — classes, skills, feats, spells, monsters and saving throws — with merchants, quests, gathering, crafting and survival built on top of them. Special modifications to make GigaDungeon are possible, changes will be made without notice prior to deployment.
Made by HATCHideas. Write to contact@HATCHideas.com.
Credits
- Rules: the System Reference Document, used under the Open Game License 1.0a. See that page for the full Section 15 notice. GigaDungeon is not affiliated with or endorsed by Wizards of the Coast.
- Artwork: sprites generated with Retro Diffusion from prompts written for this game.
- Type: IM Fell English (Igino Marini, SIL Open Font License) and Alegreya Sans (Juan Pablo del Peral, SIL Open Font License), served by Google Fonts.
- Software: Node.js and Express; Supabase for data, authentication and storage; Stripe for subscriptions; hosted on Hostinger.
Version
The version you are playing is shown at the bottom of the game screen. Each release has a changelog shipped with it; worlds are regenerated from their seed, so most updates need no reset.